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It sold 50,000 copies in two weeks in Japan and was the third-best-selling game the week of its release. But the plot and the characterization have people split, with more people hating it than liking it.Ĭommercially, the game was either a raging success or a limp flop, depending on your region. And a lot of people would agree: it looks very pretty (especially for a Wii game) and the music is very good and all that jazz. Critics praised the graphics, music, atmosphere, controls, and just the whole general feel of the game. All we knew about Samus, as a character, up to that point, was that she liked to leave exotic planets by blowing them up.Ĭritical reception of the game was extremely polar after the game came out. We were promised an engaging storyline taking us further into Samus as a character ground that had never been tread before. The game looked gorgeous, the audio was great, and the gameplay looked…different, but doable. Metroid: Other M was first announced at E3 2009, to much hype and high expectations. The guy actually has a pretty extensive repertoire for Nintendo games. He also supervised each of the Metroid Prime games. It was developed, published, and written by a long-haired Japanese hippy named Yoshio Sakamoto, a man who also directed every Metroid game excluding the original NES game (I incorrectly state that he had in the first video) and Metroid II: Return of Samus. It was the first Japan-made Metroid game since Zero Mission, and was developed by a group calling themselves “Project M”, consisting of members from Nintendo, Team Ninja (Dead or Alive, Ninja Gaiden), and D-Rockets (cutscenes). That’s right! Metroid: Other M was released for the Nintendo Wii in North America on August 31st, 2010.
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